I attended last year's event as a member of the public and it was at that event that I first met the creator of Tempest 2000 and TxK (amongst others), Jeff Minter. He was in attendance again at this year's event and I managed to speak to him before the doors opened to the public. He's a really nice guy and has a lot of time for fans of his games - I even got to have a quick go on the Occulus Rift version of TxK and had the cool as hell 'debug' mode demonstrated to me first hand. The debug mode allows players to pause the action and then wander around within the game world, while the Occulus lets you gawp at the monsters crawling up the web in full 3D. It's very impressive. Naturally, expecting Mr Minter to be at Play, I came fully prepared - I had my copy of Tempest 2000 with me and asked him to sign it...which he did. I also scored a copy of Llamasoft's lesser spotted original Amiga light synth, Trip-A-Tron on floppy disk. I don't own an Amiga of any flavour (yet), but it was a nice little extra and even cooler that I got it off the man who actually created it.
Earlier in the year, I attended Revival 2014 at Wolverhampton Racecourse. Unlike Play Expo, Revival is purely a retrogaming event and was one of the best exhibitions I've yet attended. Pretty much every console you could care to think of was either available to be played on, available to buy or at the very least, on display. It was at Revival that I finally managed to meet Kieren 'Laird' Hawken in person. Kieren is very probably the most knowledgeable Jaguar collector I know of - indeed it was his article on the Jaguar that was published in Retro Gamer Magazine and he was a guest on the RetroCollect podcast we did on the Jag. I must say that while I obviously love the Jag and lament at the missed opportunity it represents, Kieren's fondness for the system goes far beyond my own. It was cool to finally meet the guy and also play some of his rarer Jaguar games; Kieren had a little display and had his Jaguar Pro Controller as well as Rayman and Sky Hammer carts available for the public to sample. I'd never played either of these titles prior to attending Revival and I was pretty stunned by the quality of Rayman's colourful cartoony visuals and outstanding animation - it certainly looks better than the PlayStation version I own.
The real show-stopper however, was Sky Hammer. I'd never seen the game in motion before and actually playing it was a real eye-opener: this game looks incredible. Furthermore, the fluidity of the game engine is unrivalled on the system and really proves just how good Jag games can look if programmed properly. For those who don't know anything about Sky Hammer, it was a late release and plays a lot like Descent or Forsaken in that you have full 360 degree movement in a futuristic cityscape and must fly around between the towering, neon-lit buildings shooting enemies and completing various mission parameters. I remember reading a review of Sky Hammer in a copy of Games Master Magazine way back when, and the story of it's eventual release is an interesting one. It is worth seeking out if you can afford it, although it is quite highly-priced so it may be one for my wish list.
Worms was also on display |
Tempest signed by Minter, Doom by Romero. |
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