Showing posts with label Media. Show all posts
Showing posts with label Media. Show all posts

Atari Jaguar UK Preview Booklet

This is quite cool - it's a UK-specific preview booklet for the Jaguar. How do I know it's UK-specific? Because I'm a genius, that's how. I also have eyes, and I can see the £ signs on the pages, and the back cover lists all of the UK locations that a Jaguar could be purchased. Furthermore, I'm from the UK and in 1997 I bought a Jaguar controller from one of the stores listed.

It was the Silica store in Debenhams' Manchester branch, in case you wondered - incidentally the same place I got my first Dreamcast in November 1999, fact fans. Anyhow, thanks to Nathan from Every Bit Gaming for this booklet. There are some notable inclusions here, as page 6 features World Tour Racing when it was still known simply as 'F1-Racer,' and there's a preview of Mortal Kombat 3. I'm pretty sure that image isn't from a Jaguar build...but who knows (it isn't).
Lotta love for the Jag in Glasgow...
On page 4 you'll also find an interesting 'upcoming games' list with some intriguing entries: Gotcha!, Starlight Bowl A-Rama, and Highlander 3 chief amongst them. Scans of every one of the 8 pages are below and feel free to copy them for your own ends if you like, I literally don't care.

Click the little camera icon in the bottom left of the gallery and choose 'direct image link' for full screen images that can be saved.

The Jag Bar Tackles White Men Can't Jump

It's 2016 and the time has come for Do The Math to get back up to speed. What better way to do this than showcase the awesome new video from Brian Thomas Barnhart's Jag Bar? In this new episode, BTB and three brave compatriots hook up the legendary White Men Can't Jump, a Team Tap and four controllers and get out on the court. To be honest, the game looks a hell of a lot better when played with friends (I only played it against the CPU), but still...it's no NBA Jam. Enjoy:

Guest Article: Steve Mitchell (Lore Design) Interview

Lore Design was the company responsible for the production of Highlander: The Last Of The McLeods on the Jaguar CD. Released in October 1995 the game was an impressive Alone In The Dark style 3D adventure that used motion-captured characters along side 24-bit true colour backdrops. It was based on the Gaumont Multimedia animated TV series, that was in turn based on the film starring Christopher Lambert. A further two games were planned but never released. Here, freelance games journalist Kieren Hawken interviews Steve Mitchell, the owner of Lore Design and producer on all three Highlander games.


What are the origins of Lore Design in the video game industry?

The company was founded to do the Computer Moderated Play By Mail game Lore Lords of Britain, which ran for most of the life of the business. Whilst in a gap year I did the BBC Micro ports of the James Bond game License to Kill and Atari arcade game Return Of The Jedi for Domark with my college friend Chris Lowe.

Around the time I graduated I completed Kung Food for the Atari Lynx with Paul Johnson, Tim Harper and Christian Urquhart (who is famous for being employed by Ocean Software in the 80s while still at school). Working with Christian taught me a lot about gameplay and Paul was an inspired artist who could script whole games himself and proved to be a good at business too.

Can you tell us a little bit about how Highlander came about?

Atari licensed the Highlander animated series for a Jaguar CD game. They picked Lore to develop it as we had completed several Lynx games and Dave Worton, who worked with me on some of them, had started working with 3D Studio on a pre-rendered Z buffered backdrop that allowed for the limited polygon characters that were needed for the Jaguar system and the Alone in The Dark style perspective that Atari had picked for the game. Atari also paid for state of the art motion capture studio to be built at our development studio. They paid for all the original voice actors to be flown over and provided footage from the cartoon series for us to use. Sadly this was the last game completed by Lore as a dispute with the then Atari Corp on future titles resulted in the insolvency and ultimately the voluntary receivership of the business in around 1997.



It has long been rumoured that both Highlander II and III were completed, what can you tell us about the sequels?

There was a PC version of Highlander and the sequels were in production but unreleased, as they were licensed games and those licenses had expired. I can't imagine there being any official versions released however. But it is not impossible that either from QA (testing), Atari or an ex-Lore member that something may be out there. So I can't squash the rumour, though I'd be very surprised if it was a final version.

What was the Jaguar like to work with?

Personally I much preferred the Lynx over the Jaguar for development. Generally cartridge consoles had not only RAM but also ROM to work from directly. Adding the CD meant reads had to be cached into your RAM instead of just sitting in the ROM making the CD system less potent that the straight cartridge system.

The PlayStation was a much nicer console to develop for than the Jaguar with better tools, eight times more effective RAM and it could do basic texture mapping. Despite the lack of experience they also offered excellent support, something Atari and the Jaguar didn’t have.

What happened to the members of Lore Design and what have you all done since?

Many of the team stayed in the northwest and joined Magenta Software (who also worked on Highlander but still survive as a business to this day). Paul was a founder of Magenta and still runs it today developing console games for major publishers.

I myself had just got married and started a family back in 96/97 and so left Lore and become Development Manager (Internal) at SCEE in London. Whilst I was there I produced Total NBA ‘97 and NBA Shootout ‘97 before returning north and starting Diamond Apple Ltd. I still run Diamond Apple today making games, accessories and other game technologies.

I work with and see many of the people from the Lore period on a regular basis. For example our original producer on Highlander, who worked for Atari Corp at the time, is visiting the UK right now from the US. Some of the people on my team now were with me back at Lore or during my time at SCEE afterwards.




Are there any funny stories you can tell us about your time at Lore Design?

Whilst visiting Atari Corp in the mid 90s I was invited to a meal with Jeff Minter and some Atari QA guys, this was around the time Jeff was making the seminal Jaguar title Tempest 2000.  Jeff had taken us to a curry house he'd found near the Sunnyvale Atari offices in the Bay Area at which he had persuaded the proprietors to serve vindaloo strength curry to the Atari employees. I distinctly recall him telling the testers, at some point before the meal, to "Put the Bog Roll in the Fridge..." or similar such words followed by a wry smile. Jeff's time in California was legendary amongst the Atari Corp team at the time but I can only confirm this one anecdote from personal experience. The curry was good! I do not know if the QA guys took his advice though!

Do you have happy memories of your time as first party producer for Atari?

I personally loved making Lynx games and would still code for it if I had a development kit!

The Jaguar not so much!


Interview by Kieren Hawken. Special thanks to Steve Mitchell.

Read a full article on the history of Lore Design in issue 128 of Retro Gamer magazine.

A Tale of Two Cybermorphs

It's not a commonly known fact, but there are two different versions of Cybermorph. The original version was released in 1993 and was a pack-in game with the Jaguar console, and it comes on a 2MB cartridge. On firing up the 1993 version of the game (you can tell which version you have by either looking at the date on the title screen or the date/serial number in the bottom right of the cartridge label), players are greeted by a short introductory sequence, 'morphing' title screen images and a pretty nice theme tune. The later 1994 cart however, features none of this - it literally goes from static title screen, to the level select and then straight to the game...all in total silence. Tellingly, the 1994 version of Cybermorph comes on a smaller 1MB cart, so this aesthetic detail was obviously cut to squeeze the game onto the smaller media.


The main game doesn't really differ - although there is apparently less speech in the later variant. I understand that the original version of the game is slightly rarer than the 1994 re-issue, but neither game is worth much so don't get too excited if you have the 93 iteration...just sit back and enjoy that menu music.

I've made a little video showing the minor differences between the two versions below:

Envy

Oh dear...it appears that the Amiga community have grown jealous of the Jaguar's superior processing power and all-round brilliance!

Well, imitation in the best form of flattery I guess...


Amiga CD64?! Hahaha! Capable of running Gloom in a window that only has 6" borders instead of 12"...

Rule The Jungle!

I always wondered why Atari never capitalised on the Jaguar name by advertising the system as some kind of powerful, sleek and deadly jungle predator. Christ...it was called the Jaguar! It's become apparent that I must eat a massive, highly calorific slab of humble pie though, as it appears that somebody at Atari temporarily awoke from the semi-permanent brain fart that the entire management division was hit with in the late 1990s:




Yes...an advert involving the Jaguar (well, the Jaguar CD) in a jungle setting does infact exist. Thanks to Clint Thompson (@mindthreat on Twitter) for bringing this to my attention. The question remains though...why wasn't there more of this jungle-themed advertising? The potential for an amazing advertising campaign is unparalleled...even eclipsing SEGA's amazing 'Buoy' campaign. Erm...

On that bombshell, here's my own version of Jaguar hunting:


RetroCollect FM: Defending the Atari Jaguar


I'm pretty sure most people reading this either don't know or simply don't care, but I also lend my vocal talents to a fairly popular podcast by the name of RetroCollect FM. Going off the name, you'd be right in thinking it had something to do with the highly popular and well established site RetroCollect. It's the podcast...for RetroCollect - where Retro Gamers...Collect! Now we've got that cleared up, how about going there (or to iTunes and searching for RetroCollect) and downloading RetroCollect FM: Defending the Atari Jaguar? It's hosted by myself and co-host Katsu (the regular, more professional hosts weren't available), and special guest and all-round Atari expert Kieren 'Laird' Hawken. You'd be mad not to Do The Math on this one, my fellow Jag fans!

Official Gamer's Guide

I think it's fair to say that pretty much every console accumulates spin-off literature of some form or another. Magazines, cheat books, FAQs...the list goes on, and the Jaguar is no different it seems. Up until about a week ago, I'd never heard of such a tome, but it appears that there was indeed a 'companion' booklet released: The Atari Jaguar Official Gamer's Guide. I should really amend that description - calling this thing a mere 'booklet' is a bit of a mistruth - it's freaking huge! (check out the comparison pic below with the Iron Soldier box for a true representation of scale).

The Guide (not to be confused with a similarly named book published by Megadodo Publications) weighs in at an impressive 246 pages, and as it says on the front cover, contains guides and solutions to 18 of the Jag's most popular games. And these are (in no particular order other than the order in which they appear in the Guide) as follows:

Alien Vs Predator
Brutal Sports Football
Bubsy
Cannon Fodder
Cybermorph
Doom
Dragon: The Bruce Lee Story
Flashback
Hover Strike
Iron Soldier
Kasumi Ninja
Raiden
Rayman
Tempest 2000
Theme Park
Trevor McFur
Wolfenstein 3D
Zool 2

The book gives a brief intro for each game, including the control layout - which is great if most of the games you own are cartridges without the books or boxes, and some of the games featured also have the overlays reproduced so you have a visual aid as to what all the key pad buttons do (very helpful if, again, you don't have any of the button overlays).

There's also a section at the back which has cheat codes for other games not covered in the main 'guides' bit, and also a 'cheat' for the Jaguar console that I was completely unaware of...but will detail here on Do The Math in it's own page...!

The Guide's introduction blurb gives this description of the Jaguar console:

"Atari Jaguar features a 64-bit architecture, making it the world's most powerful game system. Jaguar is more than twice as fast as 32-bit platforms. Jaguar games feature high-speed animation, realistic 3D graphics, CD-quality sound, striking color images. The Jaguar itself is a sleek, high-tech system that uses an advanced game controller with a customizable 12-button keypad."

Not sure whether 'high speed animation' is even a thing, let alone something to boast about...but top marks for at least trying to promote the machine!





The rest of this section explains why the Jag is the Best Thing Ever™ with various oddly-titled sections about Warping, Blitter and Programmable Object Processors (?). Other parts of the book contain interviews with Jaguar game developers (including Andrew Whittaker of AvP fame; and Jeff Minter - who is a very nice bloke (I met him at Play Expo 2013 - did I mention that?)), and the very back pages feature a rather amusing article on Atari's online presence, and gives helpful advice on how to go about getting onto the Information Super-Highway (tip - try setting your communications software for half duplex at either 300, 1200, 2400 or 9600 baud, Jag fans!).

The Atari Jaguar Official Gamer's Guide is a great book, not just as an oddity for collectors, but for those who may not have all the books and overlays for their games. It is well written and features lots of screenshots, clear instructions and some genuinely humorous writing. I only paid £4.95 for it (in brand new condition from an eBay seller who probably found a shipping container full, judging by the quantity they have for sale!), and I think it was money well spent.

Market Forces

Even though the Jaguar was a massive commercial failure, Atari went all out to make it the world-conquering success it deserved to be: the advertising budget was probably as big as the console's R&D budget, and when you look at the adverts you can see the amount of effort they poured in. One thing I've noticed though, is that all the game ads have bespoke slogans at the bottom. Here's a selection of the best:




















790 Meg Tune-Up

The Jaguar CD is often described as an 'ill-fated' add-on. I personally cannot stand that phrase (when do you ever use such language except to describe a console peripheral that didn't sell much?!), and hate it almost as much as 'moribund,' and 'bedraggled' when it comes to writing about games systems. However, the the truth is that the Jaguar CD was an unsuccessful attempt by Atari to extend the lifespan of the Jaguar base system. In principle it looked like a pretty sound investment - you've already got the base unit, and adding the CD drive makes it a console equipped to touch gloves with the new heavyweights from Sega and Sony, right? That's what Atari wanted consumers to think anyway...even though the Mega CD was already on it's arse and about to be superseded by the Saturn...and that's essentially what the Jaguar CD was.

I do recall going into a branch of Silica in the Manchester branch of Debenhams (another game shop from the past) and seeing a stack of Jaguar CD boxes but being uninterested because I already had a Sega Mega CD at the time *cough.* If I knew then what I know now...well, I'd more that likely have done everything I could to secure at least a truck load. Only 20,000 Jaguar CD units were produced and so the add-on is now a highly desirable item for Jaguar enthusiasts. Reports of a high failure rate with the hardware still haven't dampened my ambitions to one day own a Jaguar CD, and I really want to play Battlemorph because it looks fucking amazing...but for now, I'll console myself with watching videos on Youtube and reading old adverts like this:

Trivia: 4 of the games shown here never came to the Jaguar CD officially. You buy? YOU BUY?!



























One thing's for sure now though - you won't get a Jaguar CD for $149 (or the equivalent £3.79) these days...!

Retro Gamer Magazine: Minority Report

Scans of the fantastic retrospective on the Jag by Kieren Hawken of Retro Gamer Magazine. This was published in issue 118 (the rather excellent Flashback edition). Enjoy (click on the images for a bigger version):





Penguins and a Blimp...?!

Chequered Flag is a polygonal racer in the vein of Virtua Racing that gets a fair old walloping whenever it's referred to. The frame rate is fairly low, granted, but it's a fun(ish) racer if you can get into it. I remember seeing this advert for Chequered Flag in a copy of American mag EGM back when I had my original Jaguar in the mid 90s. To be fair, it makes the game seem more impressive than it actually was...but then isn't that the point of advertising?!


Just as a side note, there are Penguins in Chequered Flag, but they don't actually do anything. If memory serves me, you could just drive through them and due to the weird aspect ratio bending that the game has, they look massive too. Not sure where the aforementioned blimp is though...

Chewing Up The Competition

A slightly inflammatory magazine advert for the Jaguar implying that the console was 'chewing up the competition,' which in this case is clearly meant to indicate Sega and Nintendo. With hindsight, probably wasn't the best tagline, but you have to admire Atari's early ambition with the Jag!