The alpha is finally here! A playable port of Mortal Kombat created by Chris from trufun entertainment is now available to download a try for yourself if your Atari Jaguar is able to run homebrews.
If you want to test out the game for yourself and report any bugs/issues/feedback or ideas this is currently for patreon supporters only visit - https://www.patreon.com/trufungames for more information on how you can sign up and take part in the development.
Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time but never made it's way to the Atari Jaguar.
The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.
This Atari Jaguar port has an exclusive playable character called Kasumi which is a nod to the Atari Jaguar fighting game called Kasumi Ninja.
The game combains a mash up of Arcade sprites and Super Nintendo sprites, the animated backgrounds were one of the last pieces to be completed for this build.
Currently the Computer AI hasn't been completed but two players can play verus each other using two controllers, Goro, Shang Tsung and Reptile are also still in development. A guide plus a list of known issues along with box art and controller overlays can be found in the zip file when you download the game file for yourself.
Personally I'm not a Mortal Kombat fan but I appreciate the game and the series for what is it and it's impressive that a game like this is making it's way to the Atari Jaguar, from the footage it looks and runs really well. I currently am unable to test it as I have a retail Atari Jagaur and have currently no way to play homebrew games but I'm sure the community will appreciate this project and if they haven't done so already check out the patreon to test it for yourself.
Check out the video above which shows the development plus full details on how you can become a tester, let us know your thoughts, is this something you're looking forward to seeing on the Atari Jagaur!
A Kickstarter campaign has begun for the game to appear on a collection of modern and legacy consoles/handhelds.
It's nice to see developers also look at legacy consoles and handhelds when developing their games and if this appears on the Atari Jaguar it would be an impressive achievement.
Looking at the goal needed to get a Jaguar release there needs to be alot of backers and I've seen a number of gaming social outlets cover this news already so hopefully if enough eyes see it the developer can reach his goal.
Sadly doesn't look like a phyical release for this game on the Jagaur so I wouldn't at this month in time be able to play the game as I've not got any way to play roms etc but I'll keep an eye on the development of this.
Words below are taken from the Kickstarter project page:
Breath of Thunder is a turn based JRPG created specifically for people who long for a classic RPG experience free of modern complications. There is no obtuse, convoluted storyline, no buttonmashy battle system, and no boring, pointless filler content. Breath of Thunder will remind us all what made us fall in love with this genre in the first place; interesting characters we care about, engaging storylines, vibrant worlds full of fascinating lore, and beautiful music.
Featuring a unique visual aesthetic hand-crafted to tap into that old magic that captured our hearts in the 90s, while bringing something new and unique to RPG fans around the world. The soundtrack uses genuine soundfonts from the Super Nintendo hardware, blending in seamlessly with franchises such as Final Fantasy, Breath of Fire, Dragon Quest (or Warrior if you roll that way), and Secret of Mana.
Physical Versions for Legacy Consoles
We have received many requests for physical versions for consoles like Dreamcast, Saturn, Jaguar, and more. Our Stretch Goals targets currently only account for development time and costs. We do not factor in costs for physical production. When taking on such an ambitious endeavor, it is important to take one step at a time and focus on completing what is within your expertise. We can discuss physical versions of games with the community on a per-platform basis after each version of the game is completed and launched. Currently, we are able to produce GameBoy, GameBoy Color, and GameBoy Advance physical cartridges in-house and can sell physical versions for those games on demand.
Words from Kickstarter - Full information about the project visit here
If like me you're a fan of the classic FPS game DOOM and when playing it on the Atari Jaguar you noticed one major thing missing, that's right there is no rockin' background music to keep your adrenaline pumping well that's all about to change!
Over at ZeroPage Homebrew they will be showcasing the World Premire of Doom : Slayer Edition which boasts a completely revamped version of the classic game. With in game music an added cheat menu and now being able to support the Pro-Controller.
Many people have said version of Doom the Jaguar owers got was one of the best ports/versions out there and now with these and much more content being included in Doom : Slayer Edition this looks to even better itself
Announced back in April of 2022, Hammer of the Gods is a side scrolling beat em up programmed by phoboz with the art, music and SFX being created by Eternal-Krauser.
Being fairly new to the Jaguar scene and also the homebrew scene, after a short while scrolling through the Atari Age Forums I came across this title, as I'm a fan of those arcade scrolling beat em up this has been compared to games such as Knights of the Round and Rastan Saga III to name a few, Golden Axe was clearly also thrown into this mix, like this Hammer of the Gods has impressive art style, colour translucency which can be seen in levels were light shines through a window/opening and music which drew me in from the get go.
Phoboz inspiration for this game was Moonstone for the Amiga however, phoboz means that the combat of Moonstone isn't suitable and the controls are more similar to Golden Axe with the added dash/running direction combo which they've mentioned they would like to expand it to be a little more advanced. There has also been a discussion about adding RPG elements to Hammer of the Gods which could give the characters experience points to help improve the characters abilities.
They chose a specific art direction for the game as they wanted to have a post 16-bit look to it, Eternal-Krauser also had similar impressions on some of the animations when he saw them in action.
Phoboz mentions that "Hammer of the Gods is a mix of pre-rendered characters, and digitized graphics for the backgrounds"
"We experimented with a lot of different renderers, and none of them initially performed well on low resolutions. Because either significant parts of the models disappeared, or the image looked very pixelated due to the high level of detail in a small area. Eventually Krauser found the renderer we are using now, which made the characters look a little bit cartoonish, but at the same time a little bit more realistic than pure hand drawn cartoon characters.
So we both felt thrilled that we had found the look we wanted for our game. Of course it's a matter of taste, but I think more people have praised the look compared to the people that thought it could improve."
Looking through the rest of the development through the Atari Age forum Eternal-Krauser has shared some incredible screenshots of WIP level designs , enemies and different player combat attacks/movements.
I've kindly been given an early early WIP demo version of the game which is for two players however, it was just me here to test it so I added the same controls for a second player just to see how the game runs.
Phoboz mentions "The demo supports 2 players, a Knight and an Archer. Both must move for the screen to scroll. The demo is limited to the first 3 scenes, as only these are considered somewhat playable for now. The enemy formations are not final yet.
Note that the game runs in BigPEmu, but it may crash (even if it doesn't crash on real hardware)"
First Impressions
I went into this thinking the hit detection would be way off as Phoboz mentioned it was an early early (yep double early) WIP demo, but clearly it wasn't too bad as you can see from the video below I was able to hit enemies and also take hit by them. In the past I've played finished games that had worse hit detection than this, so I was pleased that I could actually play the game for starters.
The sprites I feel are just the right size to match both the background and the on screen characters, with nice use of colours throughout on the level designs to the character themselves.
Normally repeated sound effects for swinging a weapon or hitting an enemy would annoy me but thankfully the background music overpowered them which set the scene for the epic adventure which (When the game is finished) awaited me.
I've only tested this for a little while, as I reached to what looked like a mid or end of level boss, at this point my two characters had fallen in battle or taken heavy damage to get here so if there is anything beyond this point I've yet to see it.
I'm looking forward to read about further developments and updates when they happen, I'll keep a close eye on the Atari Age forums and also Phoboz's YouTube channel - It is also great to see the community comparing this game to other games they loved plus also praising the work both Phoboz and Eternal-Krauser have done, providing them with feedback, ideas and suggestions.
There are other videos on Phoboz's YouTube channel that showcase previous and further developement of Hammer of the Gods plus other games which are being or have been worked on, go check them out here.
Features:
- Up to 3 layers of high colour parallax scrolling backgrounds
- Transparent shadows, lightening effects in CRY colour mode
- Large sprites
- Individual palette fades per game character
I used the emulator BigPEmu to showcase this game.
Have you ever wanted to use your Atari Jaguar controllers on an Atari 7800 well now you can!
There is a new open-source project called The Wolf Adatper which provides a DIY solution to use an Atari Jaguar (or Super Nintendo) controller to emulate a keypad or joystick controller for Atari 2600 and 7800 systems.
As many more homebrew games for the Atari 2600 and 7800 systems require more buttons this project could be the answer gamers and developers are looking for.
As the Atari Jaguar controller has a keypad this could give developers opportunity to add controller overlays which could add collectability to 7800 games in any collection, as personally when playing Atari Jaguar games such as Alien Vs Predator and Doom you can't beat a good keypad overlay to help with your journey such as changing weapons, on-screen map or changing the view point, imagine how useful this could be for RPG based games selecting items/maps/magic for ease of use on your adventure.
Saying that the Atari Jaguar Controller keypad could also help when thinking about porting 8-bit micro-computer games to the Atari 7800 due to replacing/re-mapping the keyboard with the Atari Jaguar keypad.
This is a positive move making it easier for gamers and developers to play and develop their much loved micro-computer games or new homebrew titles.
The source of this information was provided to me from a member of the Atari Age forums to get more and more people aware of this project and get the support it needs.
Being new to this community its great to get a heads up with what is going on in the scene, when I can I will share information here.
Oh if you're wondered why Wolf from the Gladiators UK is featured on the image, that's because whenever I hear the name Wolf I think of remember back to those good old days :)
There has been quite alot of talk in regards to games being ported onto the Atari Jaguar of the years and Xeno Crisis seems to crop up more often than not or simlar games to it.
So we know that Bitmap Bureau's Xeno Crisis has appeared on the Evercade, Mega Drive, Neo Geo and the Sega Dreamcast so if the game can run on the 16-bit Sega Mega Drive then why not have it on the Atari 64-bit console.
The AtariAge forums have mentioned that this could be done if a dev has knowledge of Sega's 32X as it is quite simlar when developing games so wouldn't it be great to have another incredible title appearing on the Atari Jaguar.
When it comes to ports and homebrews, I'm always interested to see how they play and also what games they can get to run on systems that we could never of thought they would of been released on.
On the Atari Age forums there are some great work showing Atari ST games being ported over so the community is still looking at ways to bring games that never appeared on the Jaguar over to the console.
Would you buy a copy of Xeno Crisis if it made it's way to the Atari Jaguar do you think it could happen or even run at all? Let us know in the comments your thoughts.
Now this community is already showing it's true colours and in this case it's a good thing. I've recieved an Atari Jaguar baseball cap, cybermorph controller overlay and some Do the Math stickets which I am extremely happy with and will of course wear this cap on every Atari Jaguar video I do and may even wear it at future gaming events and conventions.
Special thanks to The Lynx Cader for providing me with this great Atari Jaguar merch!
If you want to purcahse this along with other Atari Jaguar and Atari Lynx items visit his store here.
Hi there, my name is James and I have just got myself an Atari Jaguar so the normal thing to do is shout about it and look around for forums and communities to be a part of.
So if you're wondered why I'm here instead of Tom, well Tom has kindly let me do some articles for this blog seeing as there hasn't been a post on here since 2016 I thought I could bring some fresh Jag eyes to the arena.
I've worked with Tom in the past with The Dreamcast Junkyard scene and I'm still part of the admin team there, I've done a few videos for their YT channel and can be found retweeting and liking their Twitter posts plus getting involved in all things Dreamcast.
As for the Jaguar, be expected to see lots my posts in relation to my first impressions of the console, reviews of games, discussions on homebrew and ports and also hearing from the community.
I've also joined the AtariAge community and can say I have been welcomed with open arms which is great.
The first game I've purchased to test is checkered flag, yes I know already people may say it's not the best place to start but if I would have purchased the console back in the day this would of been the game I would have picked up early on, as it looks and reminds me of Hard Driving and Virtua Racing by the box art.
Look forward to plenty of good times to come with the new addition to my gaming collection.
Two new Jaguar ports are making their way to the Atari Jaguar and these are of ports of The Bitmap Brothers titles Gods and Chaos Engine
They are due to appear at the 2022
Portland Retro Gaming Expo in mid-October!
These games will be available to purchase form the AtariAge Store later in the year. There will be Atari 2600, Atari 5200, Atari 8-bit and Atari 7800 also being showcased at this expo.
Information about the games:
Gods is a 1991 video game by The Bitmap Brothers where the player is cast as Hercules in his quest to achieve immortality. The game was first made for Amiga and Atari ST computers and then ported to various other platforms.
The Chaos Engine is a top-down run and gun video game developed by The Bitmap Brothers and published by Renegade Software in March 1993. The game is set in a steampunk Victorian age in which one or two players must battle the hostile creations of the eponymous Chaos Engine across four landscapes and ultimately defeat it and its deranged inventor.
Looking at the videos which appear on the AtariAge forum these ports look quite impressive and it's great to see this community bringing classic well loved titles to a console which doesn't get enough praise.
Being new to this community itself, I can't wait to see the reaction these titles will get and also more games to come, here is a video that my friend Alex from Gamesreup has made on his channel, check it out.
I've been wanting to a video on this subject for a while - which version of Rayman looks the best? Jag or PlayStation? To be honest, they both look good and both have their strengths and weaknesses. The Jag version (to me at least) appears to have a more vibrant colour palette; while the PlayStation port has some extra foreground details and incidental effects like wisps of fog. Here's a video I made just looking at the initial stages of the game on both systems. The footage is recorded from the actual systems using an Elgato Game Capture, and the screens are cut off just because that's the only way iMovie allows for side by side videos. Also, it sounds like arse because I used the internal mic on the MacBook to record it. But anyway...here you go:
Well, this left me lost for words. I was a fan of Nostalgia Nerd's videos and channel anyway, but the recent retrospective investigation into the Atari Jaguar is mind blowing in its depth and quality of research. He also references my Club Drive article in the video description, so extra brownie points there! In all truth though, while there are many, many videos documenting the Jaguar on YouTube, many of them paint the system in an overly negative light whereas this one is almost completely neutral and recounts a lot of factual information intercut with advertisements, expo footage and clips taken from classic TV shows like Games Master and Bad Influence. Ah, Andy Crane and Violet Berlin...if ever a presenting duo need to be reunited for a brand new series of Bad Influence, it's those two.
Perhaps the most well-known Jaguar retrospective on YouTube is The Angry Video Game Nerd's take, which is almost completely negative in tone. Hilarious yes...factually accurate? Not so much. The section that claims the Jaguar CD is prone to breaking down if you so much as look at it has a lot to answer for; with even more people now incorrectly believing the thing is as fragile as a the paper crown from inside a particularly cheap Christmas cracker. Note: it isn't. Mine fell off a shelf and it still worked perfectly.
Anyway, enough from me - here's Nostalgia Nerd's video:
A couple of things I noticed in the video. At the 23 minute mark, some beta footage of Alien Vs Predator shows the player using a double barrelled shotgun (see image below). I personally have never seen this short snippet before and didn't know this particular weapon was ever in any build of the game...proof that you learn something every day!
Secondly, when he's discussing the Jaguar controller (11:20), it looks like the one he's using has had the wire cut off. Very bizarre...but thought it was worth mentioning for no reason in particular!
Pretty sure I played a version of Rebooteroids back in 2013 at the very first Play Expo Manchester I attended. You know, the one where I met Jeff minter for the first time and he hadn't yet taken out an injunction against me. It was on a white Jaguar squirrelled away in the retro gaming freeplay section and I distinctly remember being impressed by the silky smooth gameplay and pyrotechnic nature of the visuals.
Thinking back, it was almost like playing Geometry Wars...but not. And on a Jaguar. Was there a rotary controller too? My mind has been clouded by the subsequent years of alcohol abuse, but from what I remember it was quite good fun. in fact, below you'll find an image I've stolen from my own article from that very event. Wow...2013. Time flies, eh?
Recently, I learned that Rebooteroids - an Asteroids homage created by Jaguar homebrew development outfit Reboot - is almost ready to ship and preorders are being taken now over at Atari Age. According to the blurb, Rebooteroids has been in development for over 6 years but it's now ready to ship in early December 2016. The game promises a number of play modes and features, as detailed in the Atari Age post here:
One or two players
100 unique levels!
Five gameplay modes (see below)!
Supports Jaguar gamepad and rotary controllers
Settings and high scores saved to cartridge
Share your high scores online with QR code!
Features original music by 505 and MSG / reservoir gods.
Customize controls for each player
Utility menu including Jagtopia, BJL Load, Cheats, and Jukebox
Rebooteroids also has five gameplay modes:
Arcade: The standard Rebooteroids game, featuring 100 pre-designed levels for you to fight through. Co-op: As above, but Player 1 will control the movement of your ship, while Player 2 controls the shooting via a rotating gun turret fitted atop the ship. Skirmish: Random levels of ever-increasing difficulty. Skirmish co-op: As above, but with Player 1 controlling the movement, while Player 2 controls the shooting. Kombateroids: A multi-player head-to-head battleground.
As stated, Rebooteroids is available to preorder over at Atari Age and costs $80 for a regular black cart version and $85 for a clear case version. It comes fully boxed with a colour printed manual too and looks like a really cool addition to the Jaguar's growing library. I won't lie it's a bit of of my price range but from the comments on the forum plenty of Jaguar fans have snapped copies of Rebooteroids up.
DOOM II never came to the Jaguar, which - as stated in the video below - is a bit of a surprise when you think about it. DOOM is easily one of the most celebrated games for Atari's final system and DOOM II would undoubtedly have sold tonnes if it had been released for the platform. Happily, a fan project did bring DOOM II to the Jag in a fashion - a couple of different ROM hacks (called V98 and AC2011) were posted online by fans a couple of years back and now I've had the opportunity to sample V98 for myself.
According to this thread at Atari Age, the differences between these two variants is limited to the levels contained in each, and there is no 'complete' version of DOOM II for the Jaguar that contains all of the levels from the PC game. This is disappointing but with hindsight, the Jag does chug somewhat when dealing with some of the levels contained in the version I have...so I dread to think how slow it could potentially get with some of the really adventurous and sprawling later levels thrown into the mix.
The real differences here between the other console ports I own - apart from the slightly simplified levels - is the omission of the super shotgun and a large proportion (that is: all) of the newer DOOM II enemies being left out; but seeing as this is really only a fan hack of the original game, it can easily be forgiven. Missing textures, missing weapons, missing levels and simplified architecture aside, while DOOM II lasts it is every bit as fun as you remember it being. The people behind this hack have my utmost respect and gratitude. I hope you enjoy the video:
The screens in the video of the 'other' version of DOOM II are actually from the Dreamcast home-brew port, but that is basically the CC version...but you get the idea!
After not buying any new Jaguar stuff for months, last week I spotted a fairly cheap Ultra Vortek cart on eBay and snapped it up. It was only £20 and Ultra Vortek is not a particularly common title for the Jag so it was a no brainer really. I knew that it was a 2D fighter in the same vein as Mortal Kombat and had heard that it was one of the better games for the system. Below you'll find a short 'first look' I made when I fired the cart up for the first time.
This is quite cool - it's a UK-specific preview booklet for the Jaguar. How do I know it's UK-specific? Because I'm a genius, that's how. I also have eyes, and I can see the £ signs on the pages, and the back cover lists all of the UK locations that a Jaguar could be purchased. Furthermore, I'm from the UK and in 1997 I bought a Jaguar controller from one of the stores listed.
It was the Silica store in Debenhams' Manchester branch, in case you wondered - incidentally the same place I got my first Dreamcast in November 1999, fact fans. Anyhow, thanks to Nathan from Every Bit Gaming for this booklet. There are some notable inclusions here, as page 6 features World Tour Racing when it was still known simply as 'F1-Racer,' and there's a preview of Mortal Kombat 3. I'm pretty sure that image isn't from a Jaguar build...but who knows (it isn't).
Lotta love for the Jag in Glasgow...
On page 4 you'll also find an interesting 'upcoming games' list with some intriguing entries: Gotcha!, Starlight Bowl A-Rama, and Highlander 3 chief amongst them. Scans of every one of the 8 pages are below and feel free to copy them for your own ends if you like, I literally don't care.
Click the little camera icon in the bottom left of the gallery and choose 'direct image link' for full screen images that can be saved.
It's 2016 and the time has come for Do The Math to get back up to speed. What better way to do this than showcase the awesome new video from Brian Thomas Barnhart's Jag Bar? In this new episode, BTB and three brave compatriots hook up the legendary White Men Can't Jump, a Team Tap and four controllers and get out on the court. To be honest, the game looks a hell of a lot better when played with friends (I only played it against the CPU), but still...it's no NBA Jam. Enjoy:
Most retro consoles have the ability to be linked together for multiplayer purposes, and the Jaguar is no different. If you look on the back of the Jag, you'll notice that there are two exposed circuit board connectors. The longer of the two is used by the Jaguar SCART or S-Video connectors, and the other one is - surprise - used by the JagLink system networking device. I'm going to go out on a limb here are say that there are probably very few Jaguar consoles out there that have ever had anything slotted onto that narrower connector, simply because the JagLink is a pretty uncommon peripheral and only three games actually use it: Doom, Battlesphere and Aircars. As you'd expect, in order to fully make use of the JagLink, you need two Jaguars, two TVs, a willing friend and two copies of whichever game it is you want to play.
The lesser-spotted Network Capable logo
I had pretty much everything on that tick list, apart from the second copy of Doom...but when I bought my JagLink from an eBay seller, I mentioned that I'd also be looking for another copy of Doom and he sent me a brand new (sealed) boxed copy for free! For that completely selfless act of kindness, I'd like to thank eBayer retro_xtreme.
It's actually a little odd that, considering how much of a fan of the Doom series I am, I've never actually played the game in multiplayer; so it was quite apt that my first ever taste of co-op Doom came about using the Jaguar version. Many times over the years I've looked at that gameplay mode option in the menu of Jaguar Doom, and only now have I had the ability to actually select 'co-op' or 'deathmatch' and been able to jump into a game with a second player...and it really does add something extra to a game I thought I had seen every side of (actually, you can only see one side of pretty much everything in the sprite-based engine...but you know what I mean!). To be honest, I was really impressed with the speed at which the JagLink networked my two systems and there was none of the stuttering or freezing up mentioned in the Doom manual (see image below). The only issue I encountered was that my modded 60Hz system does occasionally freeze while running Doom for reasons unbeknown to me, and that's not really anything to do with the JagLink - it does it in single player too.
Game-play experiences aside, the JagLink itself is a nice looking device. It comprises two network adaptor boxes that attach to the back of each system and a network cable that goes between the two. I do also have an unofficial network cable but I've not actually tried it to see if it works simply because the connectors on the ends of it are very wide and I can't connect the SCART and S-Video cables at the same time. If it does indeed work, it makes me wonder why the official version of the JagLink has the little boxes...but I digress.
It's a great little addition to my collection and that it's boxed and in really good condition is a massive bonus; and the free copy of Doom it came with only sweetened the deal.
There are plenty of videos focusing on the Jaguar on YouTube. Most of them specifically set out to berate the system, the management fumbles made by Atari and all that other stupid shit that idiots like to bring up whenever anyone even dares to utter the words "Atari Jaguar." It's with great pleasure though, that I am able to bring to your attention a totally new web series from YouTuber Brian Thomas Barnhart: The Jag Bar, a 64-bit Interactive Multimedia Show. It's a pretty original concept in which your host will sit down with a different guest in each episode and dissect some of the gems (and stinkers) that make up the underrated console's library. Here's a look at the pilot episode:
It's no secret that in recent times the cost of absolutely everything to do with retrogaming has gone through the roof. It wasn't too long ago that you could pick older games up for peanuts because they were considered junk by the vast majority. This trend has, until quite recently, not really been an issue for many Jaguar owners and collectors though. Certainly in my experience, the price of Jaguar games and consoles, while not exactly 'dirt cheap,' has remained fairly constant. Some games are almost universally cheap; while others such as Towers II, Iron Soldier 2, Fight For Life, Skyhammer, Gorf, and a couple of other CD-based and unreleased titles have always commanded 'premium' prices for whatever reason; and likewise with the Jaguar CD unit itself.
The reason I've been prompted to write this post though, is that I've recently been looking to purchase another Jaguar console. I do already have two systems, but the one I had modded with a 60Hz switch has decided that it doesn't like running Doom with the Jaglink (more to come on this in a planned post) and so I've been on the hunt for a reasonably-priced console so I might enjoy some co-op and deathmatch Doom without having the game crash every 5 minutes. I have seen a few systems in the wild but they've generally been priced at around £100...which in my opinion at least is a little bit too much to pay for what is essentially going to be a console that will only get played when I can convince somebody to play multiplayer Doom with me. Fair enough I thought - maybe I'll be able to find a cheap and cheerful 'spares and repair' or 'console only - untested' deal online. Wrong. The price of Jaguar consoles appears, in my absence from searching for them, to have gone absolutely stratospheric:
Yep. £580 for a Jag and some games?! £300+ for a boxed one? Who are these people kidding? Now, I'm not one to try to detract from the price of my own collection, but from what these jokers are charging my own Jaguar hoard must be worth about £10,000! Not a chance. So, it seems that the rip-off merchants have finally discovered our little secret and this makes me both sad and angry. How long until we start seeing copies of Cybermorph changing hands for £50 a pop? Hopefully this will not happen, but it's a scary prospect.
My own Jaguar collection, as of about a month ago.
Some time ago we featured the awesome looking all-in-one Jaguar and Jaguar CD system, the Atari PlayOne. This impressive looking beast is the brainchild of system modder 10p6 and features - as stated - a Jaguar cart system, a CD unit and a whole host of outputs in one customised shell. However, Do The Math can reveal that 10p6 is working on an upgrade to the PlayOne - the PlayOne V2.0. It's a work in progress at present, but the video below shows some interesting features, such as a more compact shell and a sliding cover over the cartridge slot. We'll be keeping an eye on the progress of the PlayOne V2.0, and hoping it develops into more than a wireframe model...